Night at the Museum Drinking Game + Cocktail
Everything comes alive at night and so does your drink count.
The Rules
- Sip — Larry Daley looks confused by an exhibit coming to life
- Sip — Teddy Roosevelt gives Larry fatherly advice
- Sip — The miniature cowboys and Romans wage tiny war
- Sip — Dexter the monkey steals something from Larry
- Sip — Rexy the dinosaur skeleton chases Larry through halls
- Drink Twice — Jedediah and Octavius argue across the diorama divide
- Drink Twice — Attila the Hun menaces Larry with grunting threats
- Drink Twice — The previous night guards warn Larry cryptically
- Shot — The tablet of Ahkmenrah glows and activates
- Shot — Cecil, Gus, and Reginald reveal their theft plan
- Chug — Larry rallies all the exhibits for the final battle at dawn
Themed Cocktail
The Tablet of Ahkmenrah
Ingredients:
- 2 oz gold rum
- 0.75 oz fresh lime juice
- 0.5 oz orgeat syrup
- 0.5 oz orange curaçao
- 2 dashes Angostura bitters
Instructions:
- 1Combine rum, lime juice, orgeat, and orange curaçao in a shaker with ice.
- 2Shake vigorously for 12 seconds.
- 3Strain into a rocks glass over a large ice cube.
- 4Dash bitters on top.
Fun Facts
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Disclaimer: Drink responsibly. This is intended for adults of legal drinking age. Never drink and drive. Always know your limits and drink in moderation.