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Monsters University Drinking Game + Cocktail

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Every failed scare means another sip — freshmen always drink the most.

The Rules

  • Sip — Mike recites scare statistics, monster history, or Scare School academic facts
  • Sip — The Scare Games scoreboard updates showing Oozma Kappa's underdog position
  • Sip — Dean Hardscrabble's centipede legs click across the floor as she enters a room
  • Sip — Any Oozma Kappa member reveals a surprisingly terrifying hidden monster trait
  • Sip — Randall nervously practices being scary and fails to intimidate anyone
  • Drink Twice — Oozma Kappa gets doused in paint or glitter during the rival frat's ambush
  • Drink Twice — Mike and Sulley get expelled and must sneak into the human world door
  • Drink Twice — Sulley tampers with Mike's scare simulator scores in secret
  • Shot — Mike walks into the real human cabin and genuinely terrifies an entire bunkroom of campers
  • Shot — Mike discovers Sulley cheated and confronts him alone on the dark lake dock
  • Chug — Dean Hardscrabble tells Mike and Sulley they can still be great — just not as scarers

Themed Cocktail

Oozma Kappa Punch

Ingredients:

  • 1.5 oz coconut rum
  • 0.75 oz midori melon liqueur
  • 0.5 oz fresh lime juice
  • 1 oz pineapple juice
  • 0.5 oz hibiscus syrup
  • 2 oz lemon-lime soda

Instructions:

  1. 1Combine coconut rum, midori, lime juice, pineapple juice, and hibiscus syrup in a shaker with ice.
  2. 2Shake for 10 seconds and strain into a punch cup or rocks glass over ice.
  3. 3Top with lemon-lime soda and stir once gently.
  4. 4Garnish with a lime wedge and a sour candy worm draped over the rim — representing the multi-limbed monsters of OK.

Fun Facts

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Disclaimer: Drink responsibly. This is intended for adults of legal drinking age. Never drink and drive. Always know your limits and drink in moderation.