Cars 2 Drinking Game + Cocktail
Mater is a spy now. Drink because there's no better reason than that.
The Rules
- Sip — Mater misidentifies a sophisticated spy gadget as a normal everyday object
- Sip — Finn McMissile deploys a hidden gadget from his chassis in the field
- Sip — Francesco Bernoulli trash-talks Lightning McQueen in flamboyant Italian-accented English
- Sip — The LEMONS — Gremlin, Pacer, Hugo, or Trunkov — confer in their villain huddle
- Sip — Holley Shiftwell uses her digital display wings during a Tokyo chase sequence
- Drink Twice — Mater is genuinely a better spy than any trained professional in the field
- Drink Twice — Miles Axlerod fakes an oil leak in front of the international racing crowd
- Drink Twice — Mater flies with jet rockets attached to his tow hook during the London finale
- Shot — Mater unmasks Miles Axlerod as the LEMONS mastermind at Buckingham Palace
- Shot — Lightning McQueen tells Mater he would not change a single lug nut about him
- Chug — Mater accidentally activates the bomb in his engine by starting himself — then defuses it with the disarm code
Themed Cocktail
Finn McMissile Martini
Ingredients:
- 2 oz coconut rum
- 0.5 oz dry vermouth
- 0.25 oz elderflower liqueur
- 0.5 oz fresh lemon juice
- 1 tsp capers brine
- 2 dashes orange bitters
Instructions:
- 1Combine all ingredients in a mixing glass filled with ice.
- 2Stir for 25 seconds with precision — Finn McMissile does nothing sloppily.
- 3Strain into a chilled martini glass with zero ice.
- 4Garnish with three cocktail olives on a long silver skewer arranged like missile components.
- 5Serve neat with a twist of lemon peel expressed over the surface and discarded — classified garnish.
Fun Facts
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Disclaimer: Drink responsibly. This is intended for adults of legal drinking age. Never drink and drive. Always know your limits and drink in moderation.